I worked at Gala Games as a Game Designer, with a focus on Systems. While at Gala Games, my primary focus was working with "Team Ember" on The Walking Dead: Empires.
At Gala, my core responsibilities included:
• Establishing the in-game economy system and resource allocation of all items in The Walking Dead: Empires.
• Creating a user marketplace through two means; a traditional Auction House in which players were able to have peer-to-peer transactions, as well as a Black Market where players would have the means to "sell their products" to a dynamic Black Market dependent on automatically adjusting product values. The Black Market served as an "Item Mill" to remove items from the in-game economy.
• I established a 100+ first-time-user mission system in which players were able to learn how to play and understand the core dynamics of the game.
• Built the level progression system from 1 to 100, through 5 means due to the NFT element in our game which unlocked "harder and harder" difficulty paths for players.
• Created our end-game item economy and systems, including integrating specialized weapons (having a focus on the endgame core gameplay loop).

This involves our prestige system in which players were able to purchase and unlock "high level NFTs" which allowed players to be able to engage with a more complicated leveling path. For example, players started at Common but could achieve higher and higher progression paths, including Ancient.
I established the experience curve from Levels 1 to 100 - and there were also adjusted Experience Curves contingent on purchasing the Premium Pass or no Premium Pass (standard F2P experience).
The FTUE missions that were integrated allowed for players to have a better understanding of core gameplay elements. It also served as a means of adding a conceptual pathway to players rather than necessarily allowing them to get lost in the open-world.
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